Rapid Visualization of Large Point-Based Surfaces
نویسندگان
چکیده
Point-Based Surfaces can be directly generated by 3D scanners and avoid the generation and storage of an explicit topology for a sampled geometry, which saves time and storage space for very dense and large objects, such as scanned statues and other archaeological artefacts [DDGM]. We propose a fast processing pipeline of large point-based surfaces for real-time, appearance preserving, polygonal rendering. Our goal is to reduce the time needed between a point set made of hundred of millions samples and a high resolution visualization taking benefit of modern graphics hardware, tuned for normal mapping of polygons. Our approach starts by an out-of-core generation of a coarse local triangulation of the original model. The resulting coarse mesh is enriched by applying a set of maps which capture the high frequency features of the original data set. We choose as an example the normal component of samples for these maps, since normal maps provide efficiently an accurate local illumination. But our approach is also suitable for other point attributes such as color or position (displacement map). These maps come also from an out-of-core process, using the complete input data in a streaming process. Sampling issues of the maps are addressed using an efficient diffusion algorithm in 2D. Our main contribution is to directly handle such large unorganized point clouds through this two pass algorithm, without the time-consuming meshing or parameterization step, required by current state-of-the-art high resolution visualization methods. One of the main advantages is to express most of the fine features present in the original large point clouds as textures in the huge texture memory usually provided by graphics devices, using only a lazy local parameterization. Our technique comes as a complementary tool to high-quality, but costly, out-of-core visualization systems. Direct applications are: interactive preview at high screen resolution of very detailed scanned objects such as scanned statues, inclusion of large point clouds in usual polygonal 3D engines and 3D databases browsing.
منابع مشابه
Point-based Dynamic Deformation and Crack Propagation
In this paper, we articulate a novel meshless computational paradigm for the effective modeling, accurate physical simulation, and rapid visualization of solid objects. The uniqueness of our approach is that both the interior and the boundary of our new volumetric representation are point-based, generalizing the powerful and popular method of point-sampled surfaces. We also build the point-base...
متن کاملMeshing of Diffusion Surfaces for Point-Based Tensor Field Visualization
The visualization of 3D vector and tensor fields in a 2D image is challenging because the large amount of information will either be mixed during projection to 2D or lead to severe occlusion problems. In this work we segment from the symmetric 3D tensor field regions dominated by stream tubes and regions dominated by diffusion surfaces. The diffusion surfaces are integrated with a higher order ...
متن کاملLocal Reconstruction and Visualization of Point-Based Surfaces Using Subdivision Surfaces
Point-Based Surfaces, i.e. surfaces represented by discrete point sets which are either directly obtained by current 3D acquisition devices or converted from other surface representations, are well designed for multiresolution storage and transmission of complex objects. Unfortunately, visualization of point-based surfaces requires to develop specific rendering techniques (e.g. splatting) since...
متن کاملAn approach to visualization of large data sets from LIDAR
Rapid development of laser scanning technology in past decades has resulted in a wide area of its applications. LIDAR is a system that uses this technology to gather information about distant targets. Gathered data are stored into large data sets that are further processed, visualized and analyzed. Fast and accurate visualization is the key factor when working with LIDAR point clouds. The main ...
متن کاملEfficient Reconstruction of Nurbs Surfaces for Shape Analysis and Surface Inspection
We present a new approach for the fast visualization and evaluation of large point clouds derived from different structured light 3D-scanners. By using the underlying measuring principle, we generate regular quadrilateral meshes in nearly real-time. These meshes are additionally used for a partial NURBS approximation. Based on the derived parameterized surfaces we are able to calculate and meas...
متن کامل